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ThunderK3Z

Problème PAWN (Script)

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Salut.

 

Je me suis mit au PAWN ces derniers temps, j'ai commencé y'a deux mois et j'en suis à un niveau plutôt nul..

 

Bref, y'a un warning qui m'énerve tout le temps, et je ne trouve pas l'erreur correspondante.

 

J'ai convertis un .map pour le mettre sur mon GM, un QG CIA plus précisement. Mais il y avait trop de véhicules que celui du GM original (Oui, c'est un GM de base). Il y avait 19 véhicules et j'en ai rajouté 14, en tout 33. Et j'en ai rajouté dans ces extraits de codes la:

 

new CIAVehicle1;

new CIAVehicle2;
new CIAVehicle3;
new CIAVehicle4;
new CIAVehicle5;
new CIAVehicle6;
new CIAVehicle7;
new CIAVehicle8;
new CIAVehicle9;
new CIAVehicle10;
new CIAVehicle11;
new CIAVehicle12;
new CIAVehicle13;
new CIAVehicle14;
new CIAVehicle15;
new CIAVehicle16;
new CIAVehicle17;
new CIAVehicle18;
new CIAVehicle19;
new CIAVehicle20;
new CIAVehicle21;
new CIAVehicle22;
new CIAVehicle23;
new CIAVehicle24;
new CIAVehicle25;
new CIAVehicle26;
new CIAVehicle27;
new CIAVehicle28;
new CIAVehicle29;
new CIAVehicle30;
new CIAVehicle31;
new CIAVehicle32;

new CIAVehicle33;

 

 

if(GetPlayerVehicleID(playerid) == CIAVehicle1 || GetPlayerVehicleID(playerid) == CIAVehicle2 ||

   GetPlayerVehicleID(playerid) == CIAVehicle3 || GetPlayerVehicleID(playerid) == CIAVehicle4 ||
   GetPlayerVehicleID(playerid) == CIAVehicle5 || GetPlayerVehicleID(playerid) == CIAVehicle6 ||
   GetPlayerVehicleID(playerid) == CIAVehicle7 || GetPlayerVehicleID(playerid) == CIAVehicle8 ||
   GetPlayerVehicleID(playerid) == CIAVehicle9 || GetPlayerVehicleID(playerid) == CIAVehicle10 ||
        GetPlayerVehicleID(playerid) == CIAVehicle11 || GetPlayerVehicleID(playerid) == CIAVehicle12 ||
GetPlayerVehicleID(playerid) == CIAVehicle13 || GetPlayerVehicleID(playerid) == CIAVehicle14 ||
GetPlayerVehicleID(playerid) == CIAVehicle15 || GetPlayerVehicleID(playerid) == CIAVehicle16 ||
GetPlayerVehicleID(playerid) == CIAVehicle17 || GetPlayerVehicleID(playerid) == CIAVehicle18 ||
GetPlayerVehicleID(playerid) == CIAVehicle19 || GetPlayerVehicleID(playerid) == CIAVehicle20 ||
GetPlayerVehicleID(playerid) == CIAVehicle21 || GetPlayerVehicleID(playerid) == CIAVehicle22 ||
GetPlayerVehicleID(playerid) == CIAVehicle23 || GetPlayerVehicleID(playerid) == CIAVehicle24 ||
GetPlayerVehicleID(playerid) == CIAVehicle25 || GetPlayerVehicleID(playerid) == CIAVehicle26 ||
GetPlayerVehicleID(playerid) == CIAVehicle27 || GetPlayerVehicleID(playerid) == CIAVehicle28 ||
GetPlayerVehicleID(playerid) == CIAVehicle29 || GetPlayerVehicleID(playerid) == CIAVehicle30 ||
        GetPlayerVehicleID(playerid) == CIAVehicle31 || GetPlayerVehicleID(playerid) == CIAVehicle32 ||
        GetPlayerVehicleID(playerid) == CIAVehicle33)

        {

 

 

Donc voila, maintenant, voici les lignes ou y'a l'erreur: warning 213 - tag mismatch.

 

CIAVehicle1 = CreateVehicle(522,775.79999,-2317.8,13.8,0,0,188.5,-1);                 //NRG-500 (1)

CIAVehicle2 = CreateVehicle(522,778,-2317.5,13.8,0,0,188.5,-1);                       //NRG-500 (2)
CIAVehicle3 = CreateVehicle(522,780.29999,-2317.2,13.8,0,0,188.5,-1);                 //NRG-500 (3)
CIAVehicle4 = CreateVehicle(560,858.09998,-2311.1001,13.8,0,0,188.5,-1);              //Sultan
CIAVehicle5 = CreateVehicle(541,849.70001,-2312.2,13.8,0,0,188.5,-1);                 //Bullet
CIAVehicle6 = CreateVehicle(402,845.5,-2313.3,13.8,0,0,188.5,-1);                     //Buffalo
CIAVehicle7 = CreateVehicle(490,854,-2312.3999,13.8,0,0,188.5,-1);                    //FBI Rancher
CIAVehicle8 = CreateVehicle(411,867.09998,-2309.8999,13.8,0,0,188.5,-1);              //Infernus (1)
CIAVehicle9 = CreateVehicle(411,862.40002,-2310.3999,13.8,0,0,188.5,-1);              //Infernus (2)
CIAVehicle10 = CreateVehicle(603,840.59998,-2313.8999,13.8,0,0,188.5,-1);             //Phoenix
CIAVehicle11 = CreateVehicle(409,836.29999,-2315.8,13.8,0,0,188.5,-1);                //Stretch
CIAVehicle12 = CreateVehicle(582,812,-2310.6001,13.8,0,0,188.5,-1);                   //Newsvan
CIAVehicle13 = CreateVehicle(428,816.59998,-2310.1001,13.8,0,0,188.5,-1);             //Securicar
CIAVehicle14 = CreateVehicle(502,825.59998,-2308.2,13.8,0,0,188.5,-1);                //Hotring Racer 3 (1)
CIAVehicle15 = CreateVehicle(502,829.90002,-2307.7,13.8,0,0,188.5,-1);                //Hotring Racer 3 (2)
CIAVehicle16 = CreateVehicle(488,746,-2386.6001,13.8,0,0,188.5,-1);                   //News Chopper
CIAVehicle17 = CreateVehicle(488,748.29999,-2401.3,13.8,0,0,188.5,-1);                //News Chopper
CIAVehicle18 = CreateVehicle(447,837.5,-2396.5,15.5,0,0,8.998,-1);                    //Seasparrow
CIAVehicle19 = CreateVehicle(447,789.90039,-2404.5996,15.5,0,0,8.998,-1);             //Seasparrow
CIAVehicle20 = CreateVehicle(504,807.5,-2310.8,13.8,0,0,188.5,-1);                    //Bloodring Banger
CIAVehicle21 = CreateVehicle(523,782.40002,-2316.7,13.8,0,0,188.5,-1);                //HPV1000 (1)
CIAVehicle22 = CreateVehicle(523,784.59998,-2316.3999,13.8,0,0,188.5,-1);             //HPV1000 (2)
CIAVehicle23 = CreateVehicle(523,786.70001,-2316.2,13.8,0,0,188.5,-1);                //HPV1000 (3)
CIAVehicle24 = CreateVehicle(581,792.5,-2315.3,13.8,0,0,188.5,-1);                    //BF-400 (1)
CIAVehicle25 = CreateVehicle(581,794.5,-2315,13.8,0,0,188.5,-1);                      //BF-400 (2)
CIAVehicle26 = CreateVehicle(581,796.5,-2314.7,13.8,0,0,188.5,-1);                    //BF-400 (3)
CIAVehicle27 = CreateVehicle(461,798.59998,-2314.3,13.8,0,0,188.5,-1);                //PCJ-600 (1)
CIAVehicle28 = CreateVehicle(461,800.70001,-2314.1001,13.8,0,0,188.5,-1);             //PCJ-600 (2)
CIAVehicle29 = CreateVehicle(461,788.70001,-2315.8999,13.8,0,0,188.5,-1);             //PCJ-600 (3)
CIAVehicle30 = CreateVehicle(521,790.70001,-2315.5,13.8,0,0,188.5,-1);                //FCR-900 (1)
CIAVehicle31 = CreateVehicle(521,788.70001,-2315.8999,13.8,0,0,188.5,-1);             //FCR-900 (2)
CIAVehicle32 = CreateVehicle(521,804.90002,-2313.5,13.8,0,0,188.5,-1);                //FCR-900 (3)

CIAVehicle33 = CreateVehicle(599,821,-2309,13.8,0,0,188.5,-1);                        //Police Ranger

 

 

Voila, si vous êtes connaisseur, merci de bien m'aider. :)

Modifié par Blaake

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MDR ......

 

Tien 

 

new Float:x, Float:y, Float:z;

GetPlayerPos(playerid, x, y, z);

pInfo[playerid][pX] = x;
pInfo[playerid][pY] = y;
pInfo[playerid][pZ] = z;

Modifié par DARK

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